SwiftUI Previews on macOS Catalina and Xcode 11
Working on a large iOS codebase often involves a lot of waiting: Waiting for Xcode to index your files, waiting for Swift and Objective-C code to compile, waiting for the Simulator to boot and your app to launch…
And after all of that, you spend even more time getting your app into a particular state and onto a particular screen, just to see whether the Auto Layout constraint you just added fixes that regression you found. It didn’t, of course, so you jump back into Xcode, tweak the Content Hugging Priority, hit ⌘R, and start the whole process again.
We might relate our sorry predicament to that one xkcd comic, but for those of us who don’t so much relish in the stop-and-go nature of app development, there’s an old Yiddish joke about Shlemiel the painter (provided below with a few -specific modifications; for the uninitiated, please refer to Joel Spolsky’s original telling):
Shlemiel gets a job as a software developer, implementing a new iOS app. On the first sprint he opens Xcode and implements 10 new screens of the app. “That’s pretty good!” says his manager, “you’re a fast worker!” and pays him a Bitcoin.
The next sprint Shlemiel only gets 5 screens done. “Well, that’s not nearly as good as yesterday, but you’re still a fast worker. 5 screens is respectable,” and pays him a Bitcoin.
The next sprint Shlemiel implements 1 screen. “Only 1!” shouts his manager. “That’s unacceptable! On the first day you did ten times that much work! What’s going on?”
“I can’t help it,” says Shlemiel. “Each sprint I get further and further away from
application(_:did
!”Finish Launching With Options:)
Over the years,
there have been some developments that’ve helped things slightly,
including
@IBInspectable
and @IBDesignable
and Xcode Playgrounds.
But with Xcode 11,
our wait is finally over —
and it’s all thanks to SwiftUI.
Although many of us have taken a “wait and see” approach to SwiftUI, we can start using its capabilities today to radically speed up and improve our development process — without changing a line of code in our UIKit apps.
Consider a subclass of UIButton
that draws a border around itself:
final class BorderedButton : UIButton {
var cornerRadius : CGFloat { … }
var borderWidth : CGFloat { … }
var borderColor : UIColor? { … }
}
Normally,
if we wanted to test how our UI element performs,
we’d have to add it to a view in our app,
build and run,
and navigate to that screen.
But with Xcode 11,
we can now see a preview side-by-side with the code editor
by adding the following under the original declaration of Bordered
:
#if canImport(SwiftUI) && DEBUG
import SwiftUI
@available(iOS 13.0, *)
struct BorderedButton_Preview : PreviewProvider {
static var previews: some View {
UIViewPreview {
let button = BorderedButton (frame: .zero)
button.setTitle ("Follow", for: .normal)
button.tintColor = .systemOrange
button.setTitleColor (.systemOrange , for: .normal)
return button
}.previewLayout (.sizeThatFits )
.padding(10)
}
}
#endif
Using a new feature called dynamic replacement, Xcode can update this preview without recompiling — within moments of your making a code change. This lets you rapidly prototype changes like never before.
Want to see how your button handles long titles?
Bang away on your keyboard within the call to set
in your preview,
and test out potential fixes in your underlying implementation
without so much as leaving your current file!
Previewing Multiple States
Let’s say our app had a Favorite
—
a distant cousin (perhaps by composition) to Bordered
.
In its default state,
it shows has the title “Favorite”
and displays a ♡ icon.
When its is
property is set to true
,
the title is set to “Unfavorite”
and displays a ♡̸ icon.
We can preview both at once
by wrapping two UIView
instances within a single SwiftUI Group
:
Group {
UIViewPreview {
let button = FavoriteButton (frame: .zero)
return button
}
UIViewPreview {
let button = FavoriteButton (frame: .zero)
button.isFavorited = true
return button
}
}.previewLayout (.sizeThatFits )
.padding(10)
Previewing Dark Mode
With Dark Mode in iOS 13, it’s always a good idea to double-check that your custom views are configured with dynamic colors or accommodate both light and dark appearance in some other way.
An easy way to do this
would be to use a For
element
to render a preview for each case in the Color
enumeration:
ForEach (ColorScheme .allCases , id: \.self) { colorScheme in
UIViewPreview {
let button = BorderedButton (frame: .zero)
button.setTitle ("Subscribe", for: .normal)
button.setImage (UIImage(systemName : "plus"), for: .normal)
button.setTitleColor (.systemOrange , for: .normal)
button.tintColor = .systemOrange
return button
}.environment(\.colorScheme , colorScheme )
.previewDisplayName ("\(colorScheme )")
}.previewLayout (.sizeThatFits )
.background(Color(.systemBackground ))
.padding(10)
Previewing Dynamic Type Size Categories
We can use the same approach to preview our views in various Dynamic Type Sizes:
ForEach (ContentSizeCategory .allCases , id: \.self) { sizeCategory in
UIViewPreview {
let button = BorderedButton (frame: .zero)
button.setTitle ("Subscribe", for: .normal)
button.setImage (UIImage(systemName : "plus"), for: .normal)
button.setTitleColor (.systemOrange , for: .normal)
button.tintColor = .systemOrange
return button
}.environment(\.sizeCategory , sizeCategory )
.previewDisplayName ("\(sizeCategory )")
}.previewLayout (.sizeThatFits )
.padding(10)
Previewing Different Locales
Xcode Previews are especially time-saving when it comes to localizing an app into multiple languages. Compared to the hassle of configuring Simulator back and forth between different languages and regions, this new approach makes a world of difference.
Let’s say that, in addition to English, your app supported various right-to-left languages. You could verify that your RTL logic worked as expected like so:
let supportedLocales : [Locale] = [
"en-US", // English (United States)
"ar-QA", // Arabic (Qatar)
"he-IL", // Hebrew (Israel)
"ur-IN" // Urdu (India)
].map(Locale.init(identifier:))
func localizedString (_ key: String, for locale: Locale) -> String? { … }
return ForEach (supportedLocales , id: \.identifier) { locale in
UIViewPreview {
let button = BorderedButton (frame: .zero)
button.setTitle (localizedString ("Subscribe", for: locale), for: .normal)
button.setImage (UIImage(systemName : "plus"), for: .normal)
button.setTitleColor (.systemOrange , for: .normal)
button.tintColor = .systemOrange
return button
}.environment(\.locale, locale)
.previewDisplayName (Locale.current.localizedString (forIdentifier : locale.identifier))
}.previewLayout (.sizeThatFits )
.padding(10)
Previewing View Controllers on Different Devices
SwiftUI previews aren’t limited to views,
you can also use them with view controllers.
By creating a custom UIView
type
and taking advantage of some
new UIStoryboard
class methods in iOS 13,
we can easily preview our view controller
on various devices —
one on top of another:
#if canImport(SwiftUI) && DEBUG
import SwiftUI
let deviceNames : [String] = [
"iPhone SE" ,
"iPhone 11 Pro Max" ,
"iPad Pro (11-inch)"
]
@available(iOS 13.0, *)
struct ViewController_Preview : PreviewProvider {
static var previews: some View {
ForEach (deviceNames , id: \.self) { deviceName in
UIViewControllerPreview {
UIStoryboard(name: "Main", bundle: nil)
.instantiateInitialViewController { coder in
ViewController (coder: coder)
}!
}.previewDevice (PreviewDevice (rawValue : deviceName ))
.previewDisplayName (deviceName )
}
}
}
#endif
Although most of us are still some years away from shipping SwiftUI in our apps (whether by choice or necessity), we can all immediately benefit from the order-of-magnitude improvement it enables with Xcode 11 on macOS Catalina.
By eliminating so much time spent waiting for things to happen, we not only get (literally) hours more time each week, but we unlock the possibility of maintaining an unbroken flow state during that time. Not only that, but the convenience of integrated tests fundamentally changes the calculus for testing: instead of being a rare “nice to have,” they’re the new default. Plus: these inline previews serve as living documentation that can help teams both large and small finally get a handle on their design system.
It’s hard to overstate how much of a game-changer Xcode Previews are for iOS development, and we couldn’t be happier to incorporate them into our workflow.